![]() ![]() Most open world (and pseudo open-world) games employ similar tricks, tricks that seem neat at first and then just seem silly. It turns what should be a neat, unobtrusive feature into a joke for players. The object will tumble in midair as if handled by a ghost the avatar’s hands and body are completely nonexistent in these situations. What follows is both impressive and underwhelming. Of course, in both of these games, to move or twirl an object one is not holding (a skull or chain, say), one simply holds down a key and moves the mouse. Oblivion and Fallout 3 have so many movable, interactive (to the touch, at least) objects that I’m always knocking things over. Still, it’s interesting to look at how different games approach this tricky issue. Those same games also use these tricks to gloss over the fact that little about them suggests physicality, character-world interaction, or momentum and weight. Lots of games have little gimmicks and tricks that work towards this lofty goal. Most games do their best to trick players, to make their in-game characters move and look as realistic and believable as possible. I like to talk about “physicality” and “sense of space” in games. ![]()
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